Oculus Runtime For Os X

Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:

I have Unity 5.2.0f3 version installed in iMac with OS X Yosemite and I´m trying to run Oculus Rift DK2. I have installed runtime and I see correctly demo scene but in unity when I build a proyect with OculusUtilities integrated or when I see it in the editor, camera rotates accordingly with Oculus rotation but scene is not seen in the device. Today Oculus announced that it has added OS X support to its newly released Oculus SDK 0.4.1 beta. The next-gen virtual reality headset has supported gaming on the Mac for quite some time now, but.

Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.

Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.

Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:

Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.

Xenoverse

Oculus Runtime For Os Xenoverse 2

Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.